Adding Custom AnnotationView with Clickable Buttons Using MKMapView


Source Code : https://www.dropbox.com/s/wjyl1searn60dww/MKMapViewTutorial.zip?dl=0

This Tutorial is about Adding Custom AnnotationView with Clickable Buttons Using MKMapView. I also learned about this from StackOverFlow question. Let's start a new project.

For the Custom AnnotationView with Clickable Buttons, we have to create custom AnnotationView SubClass in the Project. For that let's create a new file.


And add these two methods to the implementation file.

- (UIView*)hitTest:(CGPoint)point withEvent:(UIEvent*)event
{
    UIView* hitView = [super hitTest:point withEvent:event];
    if (hitView != nil)
    {
        [self.superview bringSubviewToFront:self];
    }
    return hitView;
}

- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event
{
    CGRect rect = self.bounds;
    BOOL isInside = CGRectContainsPoint(rect, point);
    if(!isInside)
    {
        for (UIView *view in self.subviews)
        {
            isInside = CGRectContainsPoint(view.frame, point);
            if(isInside)
                break;
        }
    }
    return isInside;
}

Then Let's go to the ViewController.m file again and modify the viewDidLoad method as this.

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.mapKit.delegate = self;
    
    //Set Default location to zoom
    CLLocationCoordinate2D noLocation = CLLocationCoordinate2DMake(51.900708, -2.083160); //Create the CLLocation from user cordinates
    MKCoordinateRegion viewRegion = MKCoordinateRegionMakeWithDistance(noLocation, 50000, 50000); //Set zooming level
    MKCoordinateRegion adjustedRegion = [self.mapKit regionThatFits:viewRegion]; //add location to map
    [self.mapKit setRegion:adjustedRegion animated:YES]; // create animation zooming
    
    // Place Annotation Point
    MKPointAnnotation *annotation1 = [[MKPointAnnotation alloc] init]; //Setting Sample location Annotation
    [annotation1 setCoordinate:CLLocationCoordinate2DMake(51.900708, -2.083160)]; //Add cordinates
    [self.mapKit addAnnotation:annotation1];
}



Now we are going to add that custom View to the ViewController.xib. Here is the custom view I'm going to use as AnnotationView with a Call Button.

Now I'm going to add that CustomView property & call Button action method to the project.


Don't forget to import the subclass that we created earlier to the ViewController also.

#import "AnnotationView.h"

Now we are going to create this delegate method as below.

#pragma mark : MKMapKit Delegate

-(MKAnnotationView *)mapView:(MKMapView *)mV viewForAnnotation:(id <MKAnnotation>)annotation
{
    AnnotationView *pinView = nil; //create MKAnnotationView Property
    
    static NSString *defaultPinID = @"com.invasivecode.pin"; //Get the ID to change the pin
    pinView = (AnnotationView *)[self.mapKit dequeueReusableAnnotationViewWithIdentifier:defaultPinID]; //Setting custom MKAnnotationView to the ID
    if ( pinView == nil )
        pinView = [[AnnotationView alloc]
                   initWithAnnotation:annotation reuseIdentifier:defaultPinID]; // init pinView with ID
    
    [pinView addSubview:self.customView];
    addSubview:self.customView.center = CGPointMake(self.customView.bounds.size.width*0.1f, -self.customView.bounds.size.height*0.5f);
    
    pinView.image = [UIImage imageNamed:@"Pin"]; //Set the image to pinView
    
    return pinView;
}


Hope you can clear what I did here & Now we are going to run the project.

Here we go.... Here is our beautiful Custom AnnotationView with a clickable Button. You can check Button click by adding just NSLog there.




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